Thoughts
Thoughts?
( http://acryptozoo.tumblr.com/post/163647622875/mexorchestia-carpenteri-carpenteri-wakulla-county ) source: https://saturdayxiii.tumblr.com/post/166054332554
Read →Thoughts?
( http://acryptozoo.tumblr.com/post/163647622875/mexorchestia-carpenteri-carpenteri-wakulla-county ) source: https://saturdayxiii.tumblr.com/post/166054332554
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Using this space to develop game concept ideas.
A game with reincarnation as a mechanic. The player doesn’t know at the start, but the world will be destroyed by the end of the game, and if the player plays all the way through they will see it. Death is inevitable, not just by game end, but during as well. When you die, you come back as a new character. What kind of character will depend on how many compassion points you have.
Compassion points are earned or lost during specific encounters of animals that are in need, and by how the player interacts with enemies. Higher compassion points means that the player will get a character with increased movement abilities, faster, jumping, flying, etc. Lower compassion points gets the player a character with slower, more restricted movement. To the point of becoming a crawling grub with no abilities. However there will be more chances to increase your compassion points while playing a restricted character (time based compassion events?). By the end of the game, the world is destroyed and you become a star, no matter how you played.
Motivation will be the story and world exploration, as you will need a high movement character to keep up with characters, events, and reach certain locations. Story characters should also remember player interactions and what animal the player was a the time of interaction.
Overall: the world will end. Start with player saving food production for their nation. This introduces the mechanics, of course, and the player dies at the end. This same device that the player dies for is what kills the entire planet in the end.
The main arch of the story involves a childish leader of a nation defending their country (and pride) from an unseen foreign threat. Both sides have world devastating devices at their disposal.
Player’s character never has a real place in the story. General story takes place with or without them, but they do have influence. If player lives long and sees many interactions, characters that they spend time with will become attached to them. If player dies regularly, characters may still remember key scenes and reflect confidence/reluctance based on past actions. A confident character will play a stronger role in the story.
Possible main characters and story angles:
source: https://saturdayxiii.tumblr.com/post/166013183424
Read →I want to make a snowboard kids knock off. so I’m just stashing some ideas here for later use. Tagging: Downhill…something… need a more descriptive project title.
Level idea: Rail sliding in Chittogarh? source: https://saturdayxiii.tumblr.com/post/165936346764
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