Mar 20, 2019 • Less than a minute read
Spot on I didn’t know ab
Spot on. I didn’t know about the new series coming out, but everything acknowledged here are things I’ve always found treasurable about the original. Love the two sides of the same coin dynamic of Daria/Jodie, and the humanization of most all characters over the course of the series. (Special shout out to the Stacey spotlight in the “movie”, though not mentioned here.)
source: https://saturdayxiii.tumblr.com/post/183598703359
Read →
Mar 20, 2019 • Less than a minute read
Oh I guess I should cross
Oh, I guess I should cross post this.
After a month of hard work on an entry for NESMaker’s Byte Off competition, Pingback is playable.
Coming up with music that was actually listenable was probably my favorite part of the project.
Please check out all the entries here.
source: https://saturdayxiii.tumblr.com/post/183586901534
Read →
Feb 16, 2019 • Less than a minute read
Laraan
The A E S T H I T I C of Laraan makes if very difficult to tell how far away things are, which is a bad thing for platforming. There’s also very floaty hit detection, like hit boxes are a ways outside of the physical objects; and the camera, which controls like it’s buoyantly moving through jelly, frequently jumps up close to the character which doesn’t let you see what’s in front of you.
Story wise it’s Noah’s ark… except God’s like “I killed everyone, now bring me shiny things or die trying.” There’s visual elements of a backstory, but what am I supposed to feel? My only goal is to get shiny things. Am I trying to please this menacing god?
Do I care for revenge?
Maybe my real motivation is just to find more sweet hover bikes that explode when rocks look at them funny. Not a lot going on here for a game that performs so frustratingly.
source: https://saturdayxiii.tumblr.com/post/182860107679
Read →